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TypeScript - Cheat Sheet

About

TypeScript is just like ES2015 with type-checking. All ES2015 (classes, etc) should work.

Declarations

let isDone: boolean
let isDone: boolean = false
function add (a: number, b: number): number {
return a + b
}

// Return type is optional
function add (a: number, b: number) { ... }

Basic Types

any
void

boolean
number
string

null
undefined

bigint
symbol

string[] /* or Array<string> */
[string, number] /* tuple */

string | null | undefined /* union */

never /* unreachable */
unknown
enum Color {
Red,
Green,
Blue = 4
};

let c: Color = Color.Green

Type assertions

// Variables
let len: number = (input as string).length
let len: number = (<string> input).length /* not allowed in JSX */

// Functions
function object(this: {a: number, b: number}, a: number, b: number) {
this.a = a;
this.b = b;
return this;
}

// this is used only for type declaration
let a = object(1,2);
// a has type {a: number, b: number}

Interfaces

Inline

function printLabel (options: { label: string }) {
console.log(options.label)
}

// Note the semicolon
function getUser (): { name: string; age?: number } {
}

Explicit

interface LabelOptions {
label: string
}

function printLabel(options: LabelOptions) { ... }

Optional properties

interface User {
name: string;
age?: number;
}

Read only

interface User {
readonly name: string
}

Dynamic keys

{
[key: string]: Object[]
}

Type aliases

Type aliases

type Name = string | string[]

Intersection

interface Colorful { ... }

interface Circle { ... }

type ColorfulCircle = Colorful & Circle;

Function types

interface User { ... }

function getUser(callback: (user: User) => any) { callback({...}) }

getUser(function (user: User) { ... })

Classes

class Point {
x: number
y: number
static instances = 0
constructor(x: number, y: number) {
this.x = x
this.y = y
}
}

// Inheritance
class Point {...}

class Point3D extends Point {...}

interface Colored {...}

class Pixel extends Point implements Colored {...}

// Short fields initialisation
class Point {
static instances = 0;
constructor(
public x: number,
public y: number,
){}
}

// Fields which do not require initialisation
class Point {
public someUselessValue!: number;
...
}

Generics

class Greeter<T> {
greeting: T
constructor(message: T) {
this.greeting = message
}
}

let greeter = new Greeter<string>('Hello, world')

Modules

export interface User { ... }

Type extraction

interface Building {
room: {
door: string;
walls: string[];
};
}

type Walls = Building['room']['walls']; // string[]

Keyof Type Operator

type Point = { x: number; y: number };

type P = keyof Point; // x | y

Conditional Types

// SomeType extends OtherType ? TrueType : FalseType;

type ToArray<T> = T extends any ? T[] : never;

type StrArrOrNumArr = ToArray<string | number>; // string[] | number[]

Inferring

type GetReturnType<T> = T extends (...args: unknown[]) => infer R
? R
: never;

type Num = GetReturnType<() => number>; // number
type First<T extends Array<any>> = T extends [infer F, ...infer Rest] ? F : never;

type Str = First<['hello', 1, false]>; // 'hello'

Literal Type

const point = { x: 4, y: 2 }; // { x: number, y: number }

const literalPoint = { x: 4, y: 2 } as const; // { readonly x: 4, readonly y: 2 };

Template Literal Types

type SpaceChar = ' ' | '\n' | '\t';

type TrimLeft<S extends string> = S extends `${SpaceChar}${infer Rest}` ? TrimLeft<Rest> : S;

type Str = TrimLeft<' hello'>; // 'hello'

References