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Go - Cheat Sheet

Debug

import "log"

log.Println("debug");
Why should I use log.Println instead of fmt.Println?

Two things are different:

  • Printing via package log is safe from concurrent goroutines (while plain fmt isn't)
  • Log can add timing information automatically.

So these are two completely different things. log is for logging and fmt for formatting. (Okay, log uses the same verbs and flags, but that is just convenient).

Reference: https://stackoverflow.com/questions/19646889/why-should-i-use-log-println-instead-of-fmt-println

Basic Types & Variables

// Variable declaration
var msg string
var msg = "Hello, world!"
var msg string = "Hello, world!"
var x, y int
var x, y int = 1, 2
var x, msg = 1, "Hello, world!"
msg = "Hello"

// Declaration list
var (
x int
y = 20
z int = 30
d, e = 40, "Hello"
f, g string
)

// Shortcut of above (Infers type)
msg := "Hello"
x, msg := 1, "Hello"

Strings

str := "Hello"
str2 := `Multiline
string`
str3 := "Multiline \nstring"
str3 := "Multiline" + " " + "string"
// Strings are of type string.

Numbers

// Typical types
num := 3 // int
num := 3. // float64
num := 3 + 4i // complex128
num := byte('a') // byte (alias for uint8)

// Other types
var u uint = 7 // uint (unsigned)
var p float32 = 22.7 // 32-bit float

Arrays

// var numbers [5]int
numbers := [...]int{0, 0, 0, 0, 0}

// Arrays have a fixed size.

Slices

slice := []int{2, 3, 4}
slice2 := []byte("Hello")

// Slices have a dynamic size, unlike arrays.

Pointers

func main () {
b := *getPointer()
fmt.Println("Value is", b)
}

func getPointer () (myPointer *int) {
a := 234
return &a
}

a := new(int)
*a = 234
  • Pointers point to a memory location of a variable. Go is fully garbage-collected.
  • See: Pointers

Type Conversions

i := 2
f := float64(i)
u := uint(i)

Hello world

// File: hello.go

package main

import "fmt"

func main() {
message := greetMe("world")
fmt.Println(message)
}

func greetMe(name string) string {
return "Hello, " + name + "!"
}
$ go run hello.go

Constants

const Phi = 1.618
const Size int64 = 1024
const x, y = 1, 2
const (
Pi = 3.14
E = 2.718
)
const (
Sunday = iota
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
)

// It then uses the `iota` identifier to tell the Go compiler you want the first value to start at 0, and then increment by 1 for each following constant

Go casting

package main

import (
"fmt"
)

func main() {
var num1 int32 = 10
var num2 int64

num2 = int64(num1)

fmt.Println("num1: ", num1)
fmt.Println("num2: ", num2)
}

Flow Control

Conditional

if day == "sunday" || day == "saturday" {
rest()
} else if day == "monday" && isTired() {
groan()
} else {
work()
}

Statements in if

if _, err := doThing(); err != nil {
fmt.Println("Uh oh")
}
  • A condition in an if statement can be preceded with a statement before a ;. Variables declared by the statement are only in scope until the end of the if.
  • See: If with a short statement

Switch

switch day {
case "sunday":
// cases don't "fall through" by default!
fallthrough

case "saturday":
rest()

default:
work()
}

For loop

for count := 0; count <= 10; count++ {
fmt.Println("My counter is at", count)
}

For-Range loop

entry := []string{"Jack","John","Jones"}
for i, val := range entry {
fmt.Printf("At position %d, the character %s is present\n", i, val)
}

While loop

n := 0
x := 42
for n != x {
n := guess()
}

See: Go’s “while”

Functions

Lambdas

myfunc := func() bool {
return x > 10000
}
  • Functions are first class objects.

Multiple return types

a, b := getMessage()
func getMessage() (a string, b string) {
return "Hello", "World"
}

Named return values

func split(sum int) (x, y int) {
x = sum * 4 / 9
y = sum - x
return
}

  • By defining the return value names in the signature, a return (no args) will return variables with those names.
  • See: Named return values

Packages

Importing

import "fmt"
import "math/rand"

// OR

import (
"fmt" // gives fmt.Println
"math/rand" // gives rand.Intn
)

// Both are the same.

Aliases

import r "math/rand"

...
r.Intn()

Packages

package hello
  • Every package file has to start with package.

Exporting names

func Hello () {
···
}

Concurrency

Goroutines

func main() {
// A "channel"
ch := make(chan string)

// Start concurrent routines
go push("Moe", ch)
go push("Larry", ch)
go push("Curly", ch)

// Read 3 results
// (Since our goroutines are concurrent,
// the order isn't guaranteed!)
fmt.Println(<-ch, <-ch, <-ch)
}

func push(name string, ch chan string) {
msg := "Hey, " + name
ch <- msg
}
  • Channels are concurrency-safe communication objects, used in goroutines.
  • See: Goroutines, Channels

Buffered Channels

ch := make(chan int, 2)
ch <- 1
ch <- 2
ch <- 3
// fatal error:
// all goroutines are asleep - deadlock!

Closing Channels

// Closes a channel
ch <- 1
ch <- 2
ch <- 3
close(ch)

// Iterates across a channel until its closed
for i := range ch {
···
}

// Closed if ok == false
v, ok := <- ch

WaitGroup

import "sync"

func main() {
var wg sync.WaitGroup

for _, item := range itemList {
// Increment WaitGroup Counter
wg.Add(1)
go doOperation(&wg, item)
}
// Wait for goroutines to finish
wg.Wait()

}

func doOperation(wg *sync.WaitGroup, item string) {
defer wg.Done()
// do operation on item
// ...
}

  • A WaitGroup waits for a collection of goroutines to finish. The main goroutine calls Add to set the number of goroutines to wait for. The goroutine calls wg.Done() when it finishes.
  • See: WaitGroup

Error Control

Defer

func main() {
defer fmt.Println("Done")
fmt.Println("Working...")
}

  • Defers running a function until the surrounding function returns. The arguments are evaluated immediately, but the function call is not ran until later.
  • See: Defer, panic and recover

Deferring functions

func main() {
defer func() {
fmt.Println("Done")
}()
fmt.Println("Working...")
}
// Lambdas are better suited for defer blocks.

func main() {
var d = int64(0)
defer func(d *int64) {
fmt.Printf("& %v Unix Sec\n", *d)
}(&d)
fmt.Print("Done ")
d = time.Now().Unix()
}
// The defer func uses current value of d, unless we use a pointer to get final value at end of main.

Structs

Defining

type Vertex struct {
X int
Y int
}

func main() {
v := Vertex{1, 2}
v.X = 4
fmt.Println(v.X, v.Y)
}

Literals

v := Vertex{X: 1, Y: 2}

// Field names can be omitted (省略)
v := Vertex{1, 2}

// Y is implicit (隐含的)
v := Vertex{X: 1}
  • You can also put field names.

Pointers to structs

v := &Vertex{1, 2}
v.X = 2
  • Doing v.X is the same as doing (*v).X, when v is a pointer.

Methods

Receivers

type Vertex struct {
X, Y float64
}

func (v Vertex) Abs() float64 {
return math.Sqrt(v.X * v.X + v.Y * v.Y)
}
  • There are no classes, but you can define functions with receivers.
  • See: Methods

Mutation

func (v *Vertex) Scale(f float64) {
v.X = v.X * f
v.Y = v.Y * f
}

v := Vertex{6, 12}
v.Scale(0.5)
// `v` is updated
  • By defining your receiver as a pointer (*Vertex), you can do mutations.
  • See: Pointer receivers

Interfaces

A basic interface

type Shape interface {
Area() float64
Perimeter() float64
}

Struct

type Rectangle struct {
Length, Width float64
}
  • Struct Rectangle implicitly implements interface Shape by implementing all of its methods.

Methods

func (r Rectangle) Area() float64 {
return r.Length * r.Width
}

func (r Rectangle) Perimeter() float64 {
return 2 * (r.Length + r.Width)
}
  • The methods defined in Shape are implemented in Rectangle.

Interface example

func main() {
var r Shape = Rectangle{Length: 3, Width: 4}
fmt.Printf("Type of r: %T, Area: %v, Perimeter: %v.", r, r.Area(), r.Perimeter())
}

References

https://devhints.io/go